AHA Hands-Only CPR

Virtual Reality Experience

My role

UI/UX Designer / Art Director

Project type

Interactive VR training

Personality

Reliable, innovative, engaging

Creative Director

Armando Loredo

Lead Developer

Chris Crowell

What i did

  • Defined user flows, wireframes, and interaction patterns

  • Built design system

  • Conducted headset testing to validate clarity and usability

  • Collaborated with stakeholders and developers to translate CPR training into VR

  • Art directed 3D artists and animators

Available on the Meta App Labs Store

Overview

This virtual reality (VR) application, developed in partnership with the American Heart Association (AHA), is designed to teach critical lifesaving skills, including Hands-Only CPR and the proper use of Automated External Defibrillators (AED). The experience incorporates hand-tracking technology to guide users on proper hand placement and positioning, while offering real-time feedback on compression depth, technique, and rhythm, ensuring the correct beats per minute during CPR.

Client needs

Problem

Traditional CPR and AED training was conducted exclusively in person, which posed challenges in accessibility, particularly after COVID-19. These sessions were not only time-consuming but also lacked the tools needed to measure critical performance metrics, such as the depth and rhythm of CPR compressions, reducing the effectiveness of the training.

Solution

Our VR application provides a highly immersive and flexible learning experience, allowing users to train from the comfort of their own homes. “Learn Mode” ensures users understand the proper techniques, while “Practice Mode” offers real-time feedback and performance evaluation, helping users improve their skills. By combining convenience, accessibility, and precise performance tracking, the app delivers an effective and scalable alternative to traditional in-person training methods.

Research & Strategy

Here are some of the client-provided user stories that shaped our understanding of user needs. Each story helped us identify pain points and informed the UX strategy that guided the structure and feature design of the virtual showroom experience.

✅ As a learner, I want to learn CPR in a way that feels real and hands-on, so I can remember it when it matters.

💡 Key Insight

Users retain more when the learning experience feels authentic and occurs in real life environments.

🧠 UX Strategy

Use hand tracking, real-time compression feedback, and and real-life environments to simulate emergencies.

✅ As a CPR instructor, I want more inclusive training visuals that reflect the diverse people we serve.

💡 Key Insight

Representation builds comfort and trust in health training materials.

🧠 UX Strategy

Let users choose CPR manikins with various skin tones and avatars to mirror real-world diversity.

✅ As a learner, I want to know immediately if I’m doing something wrong so I can improve on the spot.

💡 Key Insight

Immediate feedback accelerates skill development and increases retention.

🧠 UX Strategy

Implement a floating gauge with live metrics on rhythm, depth, and positioning in both training and practice modes.

✅ In a real-life situation, I want to learn how to use an AED.

💡 Key Insight

Confidence with AED use comes from step-by-step, hands-on practice.

🧠 UX Strategy

Provide interactive AED scenarios with realistic prompts, device handling, and checklist-based evaluation.

Low-fidelity wireframe / storyboards

Closeup gray boxes

Design System

Aa

Aa

Lub Dub

ABCDEFGHIJKLMNOPQRSTUVWXYZ

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz

abcdefghijklmnopqrstuvwxyz

AHA Red

#C10E21

Deep Red

#990000

White

#FFFFFF

Gray

#636466

Black

#000000

Component library

Key Features

01. Hub

Upon entering the virtual space, users are welcomed into an AHA lobby, the Hub for the experience. A virtual dashboard offers controls to switch between English and Spanish languages, select “Learn Mode” or “Practice Mode,” and turn a Closed Caption feature on and off. The “Learn Mode” helps teach the user the recommended steps for Hands-Only CPR and using AED devices. Once users have gone through the “Learn Mode,” they can enter the “Practice Mode,” where they are scored on their performance.

02. Manikin selection

In “Learn Mode,” participants can choose from various CPR manikins, each representing various skin tones. This was really important to AHA because people of color are underrepresented in CPR training materials.

03. Location options

Users will be able to choose from three different environments (Gym, Library, and Courtyard) to enable users to learn and practice in different real life situations.

04. Music selection

Users can make their selection from a list of music that plays at 100 to 120 compressions per minute. The beats in the music helps them perform the CPR more more accurately. The music also contributes to the overall immersive quality of VR training.

05. CPR & AED instructions

Users are demonstrated with step by step instructions on how to to perform CPR and use the AED.

06. Hands-Only CPR practice

In Learn Mode, users practice Hands-Only CPR on a manikin, while Practice Mode tests their skills on a virtual person in a realistic environment. The experience uses hand tracking for proper hand placement and features a dynamic floating gauge for real-time feedback on compression depth, technique, and rhythm, ensuring effective CPR training.

07. Performance evaluation

The training module evaluates Hands-Only CPR proficiency using a scoring system. Users are assessed on safety, victim evaluation, and actions like calling for help and performing CPR, with pass/fail checkpoints. At the end, participants receive a performance breakdown, with a perfect score of 100.

What I Learned

Designing for VR taught me the importance of continuously testing in the actual medium—in this case, the Quest headset. It’s easy to get caught up in 2D screen design, but real user interaction happens in 3D space. Elements that feel polished on a flat monitor can behave differently when experienced in immersive environments. Frequent in-headset testing helped validate scale, placement, clarity, and interaction flow—ensuring that the final experience felt intuitive, responsive, and true to life.

Awards
WINNER BEST VR

AWE USA Auggie Awards

Category: Healthcare and Wellness Solutions

WINNER BEST VR

AWE USA Auggie Awards

Category: Healthcare and Wellness Solutions

WINNER BEST VR

AWE USA Auggie Awards

Category: Healthcare and Wellness Solutions

WINNER BEST VR

AWE USA Auggie Awards

Category: Healthcare and Wellness Solutions

EXCELLENCE

Communicator Award

Category: General-Immersive Brand Experience

EXCELLENCE

Communicator Award

Category: General-Immersive Brand Experience

EXCELLENCE

Communicator Award

Category: General-Immersive Brand Experience

EXCELLENCE

Communicator Award

Category: General-Immersive Brand Experience

Platinum

Summit Creative Award

Category: Engagement / Experiential / VR

Platinum

Summit Creative Award

Category: Engagement / Experiential / VR

Platinum

Summit Creative Award

Category: Engagement / Experiential / VR

Platinum

Summit Creative Award

Category: Engagement / Experiential / VR

Silver

ADDY Awards – AAF Dallas

Category: Virtual Reality

Silver

ADDY Awards – AAF Dallas

Category: Virtual Reality

Silver

ADDY Awards – AAF Dallas

Category: Virtual Reality

Silver

ADDY Awards – AAF Dallas

Category: Virtual Reality

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