Bipassana Shrestha

Product Designer

Bipassana Shrestha

Product Designer

Oxeplay - Classic Kayaking

Gamified Fitness Experience

Transformed repetitive home workouts into a game-driven fitness experience that increases engagement and retention.

35%

↑ repeat sessions

↑ repeat sessions

↑ repeat sessions

↑ repeat sessions

37%

↑ in proper stroke

↑ in proper stroke

↑ in proper stroke

↑ in proper stroke

42%

↑ user engagement

↑ user engagement

↑ user engagement

↑ user engagement

Overview

As connected fitness grows, many home workouts still rely on repetitive routines and passive content, making it difficult for users to stay motivated. While hardware has advanced, the experience often lacks interactivity and progression.

OxeFit explored how gameplay could be integrated into fitness to create a more engaging workout experience.

My role

UI/UX Designer / Art Director

UI/UX Designer / Art Director

Project type

Interactive game

Personality

Playful, Energetic, Dynamic, Sporty, Modern

Creative Director

Karim Youssef

Lead Developer

Chris Crowell

What i did

  • Conducted user interviews and landscape analysis to inform product direction

  • Collaborated with the Creative Director to define user stories, UX strategy and feature set

  • Built user personas to represent key motivation styles and behaviors

  • Designed information architecture, wireframes, and interaction patterns

  • Built a scalable design system and designed UI across the experience

  • Partnered with 3D artists and developers to unify UI and 3D interactions

  • Led art direction for 3D assets and animations to ensure brand consistency and support storytelling

  • Conducted usability testing to validate clarity and usability

  • Illustrated track key art to match the clean, modern visual language of the product

  • Conducted user interviews and landscape analysis to inform product direction

  • Collaborated with the Creative Director to define user stories, UX strategy and feature set

  • Built user personas to represent key motivation styles and behaviors

  • Designed information architecture, wireframes, and interaction patterns

  • Built a scalable design system and designed UI across the experience

  • Partnered with 3D artists and developers to unify UI and 3D interactions

  • Led art direction for 3D assets and animations to ensure brand consistency and support storytelling

  • Conducted usability testing to validate clarity and usability

  • Illustrated track key art to match the clean, modern visual language of the product

Problem

Home workouts often feel repetitive and isolating, leading to low motivation and inconsistent usage. Existing solutions focus heavily on metrics or instructor-led content, but lack the interactivity and personalization needed to keep users engaged over time.

Objective

Design an interactive fitness experience that makes workouts more engaging, supports different motivation styles, and encourages users to return consistently.

Target audience
  • Primary Users: Users seeking a more engaging, game-like alternative to traditional workouts

  • Secondary Users: Performance-driven users motivated by competition, stats, and progression

  1. Empathize

Understanding User Needs

Research methodologies
  • Conducted landscape analysis of gamified and connected fitness platforms

  • Interviewed 3 OxeFit users over video call with varying workout habits and motivation styles

Landscape Analysis

While no single product combines hardware-integrated gameplay, real-time resistance, and social fitness into one experience, we reviewed adjacent platforms to understand how similar problems are approached.

What We Reviewed

  • Zwift — virtual environments, leaderboards, and competitive training

  • FitXR — multiplayer workouts with gamified interactions

  • Peloton — content-driven engagement and strong community features

User Interview

To complement our market understanding, we conducted 1:1 video interviews with 3 users to explore how different motivation styles influence engagement, consistency, and enjoyment in home workouts.

User interview goals

  • Understand what drives users to start and maintain a workout routine

  • Identify moments where users lose motivation or disengage

  • Learn how users prefer to receive feedback during workouts

  • Explore expectations around progression, challenge, and rewards

  • Evaluate interest in social features and competition

User stories

We synthesized interview findings into user stories to capture the most important user needs and behaviors.

  • As a user, I get bored doing the same workout

  • As a user, workouts feel repetitive and not engaging

  • As a user, I don’t have a clear sense of progress

  • As a user, I don’t feel invested in my workout experience

  • As a user, working out alone feels isolating and less motivating

  1. Define

Aligning Insights for Direction

Key insights from research

We synthesized research findings into key patterns that directly informed product direction. These insights were derived directly from recurring patterns in user stories and interviews.

  • Variety is essential to prevent fatigue and sustain engagement

  • Customization builds emotional investment in the experience

  • Gamification increases motivation by making workouts more enjoyable

  • Visible progress reinforces consistency and encourages return usage

  • Social features reduce isolation and create accountability

  • Competition is most effective when tied to real performance

Personas

To ground these insights in real user behavior, I developed personas that represent key motivation styles and engagement patterns. These personas highlighted the need to balance engagement-driven experiences with performance-driven features.

  1. Ideate

Planning the Right Solution

Checking project goals

Before moving into solutions, we aligned what users need from a workout experience with what OxeFit aims to achieve as a product. This ensured that every feature supports both user motivation and long-term product value.

UX strategy

Based on these goals, we defined UX strategies to address both engagement and performance-driven needs.

  • Design simple, intuitive onboarding to build confidence early

  • Introduce variety and progression to prevent fatigue

  • Make gameplay directly reflect physical effort

  • Surface stats and achievements to reinforce progress

  • Enable social features to reduce isolation

  • Keep competition optional and user-driven

  • Scale difficulty as users improve 

Translating needs into features

With the UX strategy defined, we translated key user needs into core features. Each feature is designed to support a specific user need or motivation.

Feature

Feature

Feature

Supports

Supports

Supports

How It Helps

How It Helps

How It Helps

Multiple Tracks & Environments

Multiple Tracks & Environments

Habit Builder

Habit Builder

Keeps workouts fresh and prevents repetition through varied challenges

Keeps workouts fresh and prevents repetition through varied challenges

Kayak Customization

Kayak Customization

Habit Builder

Habit Builder

Creates a sense of ownership and personal connection

Creates a sense of ownership and personal connection

Pre-Game Setup

Pre-Game Setup

Both

Both

Helps users set goals by reviewing stats and leaderboard position

Helps users set goals by reviewing stats and leaderboard position

Real-Time Performance Stats

Real-Time Performance Stats

Both

Both

Provides immediate feedback on effort and performance

Provides immediate feedback on effort and performance

Gameplay Mechanics (Coins, Boosts, Obstacles)

Gameplay Mechanics (Coins, Boosts, Obstacles)

Habit Builder

Habit Builder

Turns workouts into engaging, game-like experiences

Turns workouts into engaging, game-like experiences

Achievements & Badges

Achievements & Badges

Habit Builder

Habit Builder

Reinforces progress and encourages repeat sessions

Reinforces progress and encourages repeat sessions

Leaderboards

Leaderboards

Competitive Performer

Competitive Performer

Drives motivation through performance comparison

Drives motivation through performance comparison

Multiplayer & Challenges
(opt-in participation)

Multiplayer & Challenges
(opt-in participation)

Competitive Performer

Competitive Performer

Enables competitive and shared workout experiences

Enables competitive and shared workout experiences

Social System (Friends, Search, Activity)

Social System (Friends, Search, Activity)

Both

Both

Builds connection and accountability among users

Builds connection and accountability among users

End-of-Session Summary

End-of-Session Summary

Bothents

Bothents

Summarizes performance and highlights improvement

Summarizes performance and highlights improvement

  1. Design

Visualizing the Experience

User Flow

With the strategy and features defined, I mapped the end-to-end user flow to understand how users move through the experience from launching a session to reviewing their performance.

IA and lo-fi wireframe

With structure in place, I translated the experience into low-fidelity wireframes to validate layout, hierarchy, and interaction patterns before visual design.

Low-fidelity Prototype

I created a low-fidelity prototype to validate user flow and core interactions before development in Unity. This helped identify usability issues early and refine the experience before implementation.

Design System

To ensure consistency and scalability, I created a design system aligned with OxeFit’s sporty, modern brand—optimized for clarity and usability during motion-heavy workouts.

Typography

Resolve Sans

Bold Cn

120px

/

120%

Display 1

Display 1

Archivo Narrow

Medium

60px

/

120%

Title 1

Title 1

Archivo Narrow

Medium

44px

/

120%

Title 2

Archivo Narrow

Medium

38px

/

120%

Title 3

Resolve Sans

Regular Wd

32px

/

120%

Header 1

Resolve Sans

Regular Wd

24px

/

120%

Header 2

Resolve Sans

Regular Wd

16px

/

120%

Header 3

Resolve Sans

Regular Wd

14px

/

120%

Header 4

Archivo Narrow

Medium

24px

/

120%

Button

Archivo Narrow

Medium

20px

/

120%

Body

Colors

HEX Value

HEX Value

HEX Value

HEX Value

HEX Value

HEX Value

HEX Value

HEX Value

HEX Value

HEX Value

HEX Value

HEX Value

HEX Value

HEX Value

HEX Value

Icons

Achievement badges

Component library

Final Design

01. Home Screen

To reduce friction and improve access, the Oxeplay home screen acts as a central hub for all interactive fitness games. Users can quickly access recent activity, favorite titles, and friends’ gameplay highlights. Game filters make it easy to explore by type or workout focus.

02. Multiple Tracks

To prevent repetition and sustain engagement, Turbo Kayaking offers three distinct tracks with unique challenges and visual styles. I also created key art for each environment to align with the product’s clean, modern design.

03. Customization and Pre-Game Setup

To increase ownership and help users prepare, the pre-game setup allows users to customize their kayak and review personal bests and leaderboard rankings before starting a session.

04. In-game UI

To provide clear, real-time feedback, the in-game interface displays key performance metrics such as heart rate, speed, distance, and calories, along with gameplay stats like boosts and coins.

05. End game summary

To reinforce progress and motivate return usage, the end-of-session summary highlights performance metrics, in-game stats, and achievements earned during the session.

06. User profile

To support social connection and long-term engagement, the user profile allows players to track activity, manage friends, and discover new users.

  1. Test & Iterate

Refining Through Feedback

Usability testing

To validate our design decisions, we conducted usability testing using a functional build on the OxeFit machine.

Testing Approach

We tested the experience with 2 participants:

  • 1 casual user focused on engagement and ease of use

  • 1 performance-driven user focused on stats and competition

This allowed us to observe how different motivation styles interacted with the experience.

Testing Objectives

We aimed to evaluate:

  • Whether users followed the intended setup flow before gameplay

  • How clearly users understood rowing mechanics and game rules

  • If performance feedback and stats were easy to interpret

  • How confident users felt during their first session

  • Whether users could complete a session without guidance

Finding #1
Users skipped key setup steps

Challenge

Users tapped “Play” too early, skipping customization and performance context

Design iteration

Replaced the “Play” button with a guided “Next” flow to lead users through each step.

Iteration impact

  • +42% increase in users completing customization before play

  • More intentional setup behavior and stronger engagement with stats

Finding #2
Lack of clear guidance caused confusion during gameplay

Users struggled with rowing mechanics and game rules, leading to frustration and poor performance.

Design iteration

Introduced a dedicated Tutorial Mode to teach form, timing, and rules without gameplay pressure.

Iteration impact

  • +37% improvement in proper stroke form during first sessions

  • Increased confidence and reduced early frustration

Impact

+35% increase in repeat sessions during internal testing

+42% increase in users engaging with pre-game setup features

Turned repetitive cardio into engaging, goal-driven gameplay, improving motivation and consistency

Made home workouts feel more social and connected through competition, progress sharing, and achievements

Established OxePlay as a gameplay-first fitness platform, differentiating OxeFit from traditional home gyms and enabling future interactive modules

Broader impact

  • By turning workouts into interactive experiences, OxePlay improves engagement and encourages users to come back more often.

  • This positions OxeFit as more than a fitness machine, but a platform for scalable, game-driven fitness experiences.

Learnings

Designing for interactive fitness requires thinking beyond screens. Testing on real hardware is essential. It is easy to focus too much on visuals, but prioritizing function and physical interaction ensures the experience feels right in motion.

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