Bipassana Shrestha

Product Designer

Bipassana Shrestha

Product Designer

Power Full Kids

TM

TM

TM

Interactive Educational Website Design (2022)

Built the digital hub for Power Full Kids™, empowering 997K students across 2,186 schools to learn essential food skills through playful, accessible, and interactive design.

997K

Students reached

Students reached

Students reached

Students reached

2K+

Schools reached

Schools reached

Schools reached

Schools reached

15%

↑ Lesson completion

↑ Lesson completion

↑ Lesson completion

↑ Lesson completion

1.5K+

Educator built lessons

Educator built lessons

Educator built lessons

Educator built lessons

Overview

Power Full Kids is a flagship initiative of the President’s Choice Children’s Charity. This program integrates existing food access initiatives aimed at combating childhood hunger and alleviating poverty with proprietary educational content. The educational component focuses on teaching children essential skills in growing and cooking food, thereby advancing their education and promoting self-sufficiency.

My role

UI/UX Designer / Art Director

UI/UX Designer / Art Director

Project type

Interactive website design

Personality

Playful, engaging, educational, imaginative

Creative Director

Karim Youssef

Lead Developer

Wade Hunter

What i did

  • Conducted user interviews and landscape analysis to inform product direction

  • Collaborated with the Creative Director to define user stories, UX strategy and feature set

  • Built user personas to represent key motivation styles and behaviors

  • Designed core user flows, wireframes, and interaction patterns

  • Built a scalable design system and designed UI across the experience

  • Partnered with 3D artists and developers to unify UI and 3D interactions

  • Led art direction for 3D assets and animations to ensure brand consistency and support storytelling

  • Conducted usability testing to validate clarity and usability

  • Conducted user interviews and landscape analysis to inform product direction

  • Collaborated with the Creative Director to define user stories, UX strategy and feature set

  • Built user personas to represent key motivation styles and behaviors

  • Designed core user flows, wireframes, and interaction patterns

  • Built a scalable design system and designed UI across the experience

  • Partnered with 3D artists and developers to unify UI and 3D interactions

  • Led art direction for 3D assets and animations to ensure brand consistency and support storytelling

  • Conducted usability testing to validate clarity and usability

Problem

Current school programs rely extensively on traditional learning tools such as physical papers, books, and written assessments, requiring educators and students to be physically present in school. While there are digital resources available, such as educational videos and PDFs, they are often scattered, lack engagement, and lack a unified, cohesive platform.

Objective

Create a centralized digital learning platform that teaches kids how to grow and cook food in a fun, accessible, and structured experience that supports educators.

Target audience
  • Primary Users: Primary: Students ages 6 to 12

  • Secondary Users: Educators and school administrators

  1. Empathize

Understanding User Needs

Research methodologies
  • Performed landscape analysis on existing learning platforms

  • Interviewed educators and students

Landscape Analysis

While there were no direct competitors offering a platform that combines food literacy, gamified learning, and educator tools, we reviewed existing solutions to understand how similar problems are addressed.

What We Reviewed

  • DIY.org — gamified challenges, badges, and community-based learning

  • Spongelab — interactive games with educator lesson tools

  • Khan Academy Kids — structured lessons with interactive content and teacher support

User Interview

To complement our understanding of the market, we conducted user interviews to uncover real classroom behaviors and challenges. We interviewed 6 participants (3 educators and 3 students) to understand what worked and what did not in their current learning experiences.

User interview goals

  • Identify what motivates children to complete lessons

  • Understand educator challenges in creating and delivering content

  • Evaluate current tools and where they fall short

  • Identify opportunities for playful, self-directed learning

User stories

We synthesized interview findings into user stories to capture key user needs and behaviors.

  • As a student, I want to learn through interactive, game-based experiences so learning feels engaging

  • As an educator, I want to create lessons with simple templates so I can deliver consistent content quickly

  • As a student, I want all lessons and activities in one place so I don’t have to switch tools

  • As a student, I want to collaborate with classmates so we can learn together

  • As a student, I want to track progress and personalize my profile so I stay motivated

  1. Define

Aligning Insights for Direction

Key insights from research

We analyzed these user stories alongside research findings to identify patterns and recurring challenges.

  • Students stay motivated when learning is hands-on, enjoyable, and tied to real-world outcomes

  • Educators need a simple and centralized way to build and share consistent content

  • Multiple tools create a fragmented experience and confusion

  • Collaboration improves engagement and peer-to-peer learning

  • Personalization and progress visibility help build confidence and pride

  • Existing platforms tend to focus on either engagement or structured learning, reinforcing the gap for a unified solution.

Personas

With a clear understanding of user needs and challenges, I moved into defining who we are designing for and aligning key insights into a focused product direction. This step helped ensure our decisions were grounded in validated patterns rather than assumptions. These personas reinforced key patterns around engagement, structure, and accessibility, helping prioritize features for both students and educators.

  1. Ideate

Planning the Right Solution

Checking project goals

Building on these user needs, we aligned them with business goals to define a clear direction for the platform. This ensured that every feature we designed not only supported engaging learning experiences, but also advanced the program’s mission to promote food literacy and long-term self-sufficiency.

UX strategy

With a clear understanding of student and educator needs, we developed a platform strategy focused on improving engagement, consistency, and accessibility in food education. The goal was to create a single digital experience where students can explore food through play while educators can confidently deliver structured lessons. Each strategy directly addresses key insights identified during research.

  • Introduce gamified and interactive learning to keep students engaged

  • Enable fast and consistent lesson creation through templates for educators

  • Centralize lessons, games, and assessments into one unified platform

  • Support collaboration through group-based learning and shared activities

  • Encourage motivation through personalization, progress tracking, and rewards

Translating needs into features

These strategies directly informed the features and interactions designed in the final product.

Feature

Feature

Feature

Supports

Supports

Supports

How It Helps

How It Helps

How It Helps

Personalized Dashboard

Personalized Dashboard

Students

Students

Direct access to lessons, games, achievements, and group activity

Direct access to lessons, games, achievements, and group activity

Avatars & Achievement Badges

Avatars & Achievement Badges

Students

Students

Motivates continued engagement and celebrates progress

Motivates continued engagement and celebrates progress

Group Creation & Tracking

Group Creation & Tracking

Students + Educators

Students + Educators

Strengthens collaboration and shared learning

Strengthens collaboration and shared learning

Templatized Lesson Builder

Templatized Lesson Builder

Educators

Educators

Delivers on-brand, readable lessons with minimal setup time

Delivers on-brand, readable lessons with minimal setup time

Foodways Explorer

Foodways Explorer

Students

Students

Connects food to culture and geography for deeper understanding

Connects food to culture and geography for deeper understanding

Interactive Meal Planner

Interactive Meal Planner

Students + Educators

Students + Educators

Applies learning to real-life food choices and habits

Applies learning to real-life food choices and habits

Recipe Builder

Recipe Builder

Students

Students

Encourages creativity while reinforcing healthy food knowledge

Encourages creativity while reinforcing healthy food knowledge

Shared Calendar

Shared Calendar

Students + Educators

Students + Educators

Organizes activities and supports habit-building

Organizes activities and supports habit-building

Cloud Library

Cloud Library

Educators

Educators

Stores lesson files and resources in one accessible place

Stores lesson files and resources in one accessible place

“Sunny’s Food Adventure” Game

“Sunny’s Food Adventure” Game

Students

Students

Teaches growing and cooking skills through play

Teaches growing and cooking skills through play

  1. Design

Visualizing the Experience

Site map

To communicate the overall structure without overwhelming detail, this high-level site map outlines how key features and content areas are organized across the platform for both students and educators.

IA and lo-fi wireframe

Design began with a combined IA and low-fidelity wireframe approach to accelerate collaboration with developers while validating structure and functionality early.

Design System

A scalable design system was created to align with PCCC branding while remaining playful, accessible, and visually friendly for children. Custom illustrations and animation reinforce delight without overwhelming comprehension.

Power Full Kids

Power Full Kids

Power Full Kids

TM

TM

Typography

Typography

Aa

Aa

Noir Std

ABCDEFGHIJKLMNOPQRSTUVWXYZ

ABCDEFGHIJKLMNOPQRSTUVWXYZ

ABCDEFGHIJKLMNOPQRSTUVWXYZ

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz

abcdefghijklmnopqrstuvwxyz

abcdefghijklmnopqrstuvwxyz

Mascot

Mascot

Sunny is a cheerful and carefree bumblebee with a passion for growing and cooking food. Sunny's ultimate dream is to open his own restaurant where he can share his love for delicious, homegrown meals with the world.

Colors

Colors

#F3D03E

#F3D03E

#26D07C

#26D07C

#0084D5

#0084D5

#F87C56

#F87C56

#DA291C

#DA291C

Final Design

01. Interactive landing page

To create an engaging first impression, the landing experience uses interactive elements and 3D animations to draw students in and encourage exploration of different learning topics.

02. User dashboard and personalized avatars

To support personalization and ownership, users can choose avatars and access lessons, groups, and achievements in one centralized dashboard, simplifying navigation and reinforcing a sense of progress.

03. Group collaboration & management tools

To encourage collaboration and social learning, users can create and manage groups, track shared activities, and monitor progress across participants.

04. Achievement badges

To increase motivation and completion, users are rewarded with badges for completing lessons, recipes, and games, reinforcing engagement through recognition.

05. Templatized lesson builder

To reduce educator effort and ensure consistency, lessons can be created using pre-designed templates that maintain structure, readability, and brand alignment.

06. Calendar Integration

To support organization and accountability, users can schedule lessons, activities, and assessments within a shared calendar.

07. Foodways explorer

To connect learning to real-world context, users can explore the cultural and geographical origins of food through an interactive map and timeline.

08. Interactive meal planner

To apply learning to everyday behavior, users can create and customize meal plans that generate grocery lists, reinforcing practical food skills.

09. Cloud drive

To centralize resources and reduce fragmentation, users can store, access, and manage all educational content in one place.

  1. Test & Iterate

Refining Through Feedback

Usability testing

Given time constraints, we moved directly into development and used the first coded build as our working prototype. This allowed us to test real interactions early and identify usability issues in a more realistic environment.

Testing Approach

We tested the experience with five participants:

  • 3 students (ages 8–11)

  • 2 educators

All sessions were conducted remotely through video calls, where participants shared their screens while completing guided tasks.

Testing Objectives

We aimed to evaluate:

  • Whether users could navigate the platform without guidance

  • How clearly users understood lesson structure and progress

  • If educators could quickly find and manage content

  • How intuitive the overall experience felt for first-time users

Finding #1
Navigation lacked clear structure and hierarchy

All navigation items were displayed in a single long list with no grouping or hierarchy. Users, especially educators, struggled to quickly locate pages, leading to cognitive overload and slower task completion.

Design iteration

Navigation was reorganized into collapsible categories such as User Tools and Content Builder, creating clearer structure and reducing visual clutter.

Iteration impact

  • Faster navigation and improved wayfinding

  • Reduced cognitive load

  • Fewer navigation errors during testing

Finding #2
Lesson progress lacked clarity and detail

Lessons included Intro, Activities, Recipes, Educator Notes, and Assessments, with some sections containing multiple activities. The progress bar only reflected high-level categories, so users remained on the same step even when progressing through multiple activities, causing confusion.

Design iteration

The progress bar was redesigned to display the number of items within each section, clearly showing the user’s current position and what remains.

Iteration impact

  • Clearer understanding of progress

  • Increased confidence and motivation

  • Improved navigation through lesson content 

Impact

Product impact

By combining gamified interactions, structured lesson flows, and improved navigation, the platform transformed food education from a fragmented, paper-based experience into a centralized system that encourages active participation while simplifying content delivery for educators.

User outcomes

Increased student motivation through interactive learning

Improved educator efficiency with templated tools

Greater consistency in lesson quality across classrooms

Stronger engagement through collaboration

Broader impact

Enabled the program to scale beyond physical classrooms, making food literacy more accessible and engaging across diverse learning environments.

Learnings

Working with real-time 3D animation taught me the importance of balancing visual impact with performance and usability. While 3D elements can enhance engagement, they also complicate the workflow and risk overshadowing core functionality. Prioritizing structure and usability first ensured the platform remained accessible and intuitive especially for younger users while allowing room to layer in rich, immersive visuals that supported the learning experience.

Awards
Gold

ADDY Awards - AAF Dallas

Category: Consumer Website

GOLD

Horizon Interative Awards

Category: Website - Games

GOLD

Horizon Interative Awards

Category: Website - Games

SILVER

ADDY Awards - AAF District 10

Category: Consumer Website

SILVER

ADDY Awards - AAF District 10

Category: Consumer Website

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